Posts Tagged ‘boss’

Super Mario Galaxy 2 : Spin-Dig Galaxy – Digga-Leg’s Planet

2 Super Mario Galaxy 2 : Spin Dig Galaxy   Digga Legs PlanetPlease read the description and watch the entire video before leaving a comment.
If you don’t like the commentary, just mute the video or watch something else.
This is just a regular playthrough done for fun; for a detailed walkthrough, game help, etc., just do a search online.
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In Spin-Dig Galaxy, the Spin Drill is introduced for the first time. When you shake the Wii Remote/Nunchuck, the Spin Drill allows Mario to go underground through dirt. This is needed to go to different areas on a planet.

The Spin Drill is also used for the boss of the galaxy…

BOSS: Digga-Leg
Digga-Leg looks like a miniature version of Megaleg from the first Super Mario Galaxy. Anyway, the premise of this fight is simple; when Digga-Leg’s bottom portion (the glass cage housing the Power Star) is facing the ground, go on the opposite side of the planet and use the Spin Drill to crack the cage. This needs to be done three times. As you’re attempting to do that, Digga-Leg will release some drill enemies, so either avoid them or step on them to get them out of the way. Digga-Leg moves a lot, so you may not strike it on the first attempts, but this fight should be relatively easy if you get the hang of the Spin Drill.

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My friend Emily is uploading her playthrough of Super Mario Galaxy 2; check out her channel here:
http://www.youtube.com/user/redhondachic

Duration : 0:8:17

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Originally posted 2010-05-25 13:12:32. Republished by Blog Post Promoter

Kingdom Hearts: Birth By Sleep – Ventus – Mirage Arena – Boss: Iron Imprisoner IV

2 Kingdom Hearts: Birth By Sleep   Ventus   Mirage Arena   Boss: Iron Imprisoner IVWATCH IN 480P! ——— Information and Boss Guide in Description ———

——–Keepers of the Arena———
Unlocked by: Reach Arena Level 20
Battle level: 5 stars
General reward: 500 Arena Medals
Terra reward: Ultima Cannon
Ven reward: Multivortex
Aqua reward: Lightbloom

This is me fighting the second and final boss from the twelfth Mirage Arena Stage, Keepers of the Arena.

My difficulty is Proud Mode. I was level 47 for this fight.

Here’s a short boss guide:

This is one of the hardest fights in the game. I am very lucky to have beaten him on my first try, but keep in mind I’m level 47 here and all of my abilities are maxed. Here’s a list of abilities I recommend equipping before attempting this boss.
- 1 or more Curaga spells, or you can use Sacrifice or Faith if playing as Ventus.
- Slide/Dodge Roll/Cartwheel. It’s not a good idea to equip ‘upgraded’ versions of these, because you aren’t immune to damage while using those.
- Once More and Second Chance.
- Damage Syphon.
- Renewal Block / Renewal Barrier.
- Fire Screen.
- A strong Shotlock. I’m using Bio Barrage here because I wanted to try it, but the range isn’t so great. My favorite Shotlock besides Multivortex is Absolute Zerom and I’d recommend using it.

Now on to the boss fight:
The underground, cage and fire spin attacks are the same as the first three versions of Iron Imprisoner. The best times to shotlock are right after his spin, as he is summoning the cage, and right after he comes out from underground. It’s usually fairly easy to shotlock right after he’s done with his teleporting attack. You can also get a shotlock out (if you’re lucky) as he is charging up for his explosive combo. This is pretty dangerous to do.
The Iron Imprisoner will often turn black and do an explosive attack, then charge at you with a combo. You can block the first hit of this and counter, but this time he will not be stunned so back off. As soon as the attack is over, dash away because he’s probably going to spin.
The Iron Imprisoner will try another attack where he teleports at a point near the edge of the room and sucks you in. This is his least dangerous attack and it does little damage, but you will be incapacitated most of the time he’s doing this. Keep your Curaga spell at the ready and be ready for his next attack.
The final attack you have to worry about is where the Iron Imprisoner disappears and the room turns red. Pieces of the walls will start flying at you. During this time you need to be rolling/dashing/cartwheeling constantly to avoid as much damage as possible. Be ready to shotlock when this is over.

Once you have all these attacks down, it’s just a matter of using shotlocks and the right time and surviving in between shotlocks. Also remember that his Fire Spin attack is considered as a single combo, no matter how many times you get hit, so if you have Once More equipped like you should, just mash square and do your best to get away if you get hit. Good luck.

This was played on my God of War edition PSP2000.

Duration : 0:9:9

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